Currently this happens when you #terrain and move the cursor over a generic cloud. For whatever reason, regions get rendered in #terrain overviews which seems like it shouldn't happen. This happens with non generic non cloud glyph clouds, and I don't think that the addition of generic clouds caused this bad behavior.
Currently this happens when you #terrain and move the cursor over a generic cloud. For whatever reason, regions get rendered in #terrain overviews which seems like it shouldn't happen. This happens with non generic non cloud glyph clouds, and I don't think that the addition of generic clouds caused this bad behavior.