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Chris3606
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GoRogue
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
MIT License
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Expose cost of path on `Path` object
#333
Chris3606
opened
4 months ago
0
Allow Weights for Goal Map
#332
Chris3606
opened
4 months ago
0
Provide Additional Options for "Escaping" A Map
#331
Chris3606
opened
4 months ago
1
Allow DoorFinder to Not Place Doors on Corners
#330
Chris3606
opened
9 months ago
0
Rework Path to Implement `ReadOnlyList`
#329
Chris3606
opened
9 months ago
0
Fix Dice Notation Unary - Operator
#328
Chris3606
closed
9 months ago
0
Dice Notation Failure with Unary - Operator
#327
Chris3606
opened
9 months ago
0
3.0.0-beta09
#326
Chris3606
closed
11 months ago
0
Removed Duplicate Methods
#325
Chris3606
closed
11 months ago
0
Added Using Statements to Documentation
#324
Chris3606
closed
1 year ago
0
Added Using Statements to Docs
#323
Chris3606
closed
1 year ago
0
Documentation Articles
#322
Chris3606
opened
1 year ago
0
Add FOV Documentation
#321
Chris3606
closed
1 year ago
0
Add FOV How-To Article
#320
Chris3606
closed
1 year ago
0
Add Documentation
#319
Chris3606
closed
1 year ago
0
Port Additional Documentation
#318
Chris3606
closed
1 year ago
0
Updated CSProj for Beta 8 Release
#317
Chris3606
closed
1 year ago
0
GoRogue v3.0.0-beta08
#316
Chris3606
closed
1 year ago
0
Refactor Effects System
#315
Chris3606
closed
1 year ago
0
Complete Map Generation Documentation for Inputs/Outputs
#314
Chris3606
opened
1 year ago
0
Updated changelog for beta7 release
#313
Chris3606
closed
1 year ago
0
GoRogue 3.0.0-beta07
#312
Chris3606
closed
1 year ago
0
Improve Effects System Parameter
#311
Chris3606
closed
1 year ago
2
Implement `TryGetFirst` on `IComponentCollection`
#310
Chris3606
opened
1 year ago
0
Reduce Type Requirement for Parent on `ComponentCollection`
#309
Chris3606
closed
1 year ago
0
Updated Documentation
#308
Chris3606
closed
1 year ago
0
Explore PriorityQueue Implementation of Goal Maps
#307
Chris3606
opened
1 year ago
0
Improved Factory Implementation
#306
Chris3606
closed
1 year ago
0
GoRogue 3.0.0-beta06
#305
Chris3606
closed
1 year ago
0
Relaxed IParentAwareComponent Type Restrictions
#304
Chris3606
closed
1 year ago
0
.NET 7+ Ambiguous Reference
#303
Chris3606
opened
1 year ago
0
Update Project for Beta5 Release
#302
Chris3606
closed
1 year ago
0
GoRogue Beta05
#301
Chris3606
closed
1 year ago
0
Optimize GameFramework Item Retrieval and ComponentCollection
#300
Chris3606
closed
1 year ago
0
Consider Removing IComponentCollection (v4)
#299
Chris3606
opened
1 year ago
1
EventHandlers and layers memory high memory usage
#298
tgiachi
closed
1 year ago
6
3.0.0-beta04
#297
Chris3606
closed
1 year ago
0
Edit csproj for beta04 release.
#296
Chris3606
closed
1 year ago
0
Cached Map Views in GameFramework.Map
#295
Chris3606
closed
1 year ago
0
Fixed LayersBlockingWalkability bug
#294
Chris3606
closed
1 year ago
0
WalkabilityView and TransparencyView Could Support Caching Model as an Option
#293
Chris3606
closed
1 year ago
1
WalkabilityView in GameFramework.Map Does Not respect layersBlockingWalkability in some cases
#292
Chris3606
closed
1 year ago
0
v3.0.0-beta03
#291
Chris3606
closed
1 year ago
0
Removed Spatial Maps and Updated Primitives Library
#290
Chris3606
closed
1 year ago
0
Improvements to GoalMapTests
#289
DavidFidge
closed
1 year ago
0
LayeredSpatialMap.GetLayersInMask Broken
#288
Chris3606
closed
1 year ago
0
3.0.0-beta02
#287
Chris3606
closed
1 year ago
0
Updated Primitives and Removed Line Code
#286
Chris3606
closed
1 year ago
0
Updated v2 to v3 Upgrade Guide
#285
Chris3606
closed
1 year ago
0
Update Internal Packages and Demonstrate Bug in Primitives Library
#284
Chris3606
closed
1 year ago
0
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