.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
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GoRogue Debugger Does Not Display Map Properly when Map is Smaller Than Screen #194
If the map being displayed for a routine is smaller than the console being used to display it, part of the old map is displayed on screen at the same time as the new map, causing the appearance that it is the same map.
Ideally, when the map is redrawn it would be ensured that it does not display any of the old map.
This may not be worth fixing in the current version if #193 is implemented.
If the map being displayed for a routine is smaller than the console being used to display it, part of the old map is displayed on screen at the same time as the new map, causing the appearance that it is the same map.
Ideally, when the map is redrawn it would be ensured that it does not display any of the old map.
This may not be worth fixing in the current version if #193 is implemented.