We would need to account for the fact that if a player were to disconnect during the game I recommend if a user suddenly disconnects from a game the other player is automatically rewarded the win.
There's also an option to allow reconnects but at a timit limit of within 15 seconds which will add more complex logic to the codebase so might just stick with option 1
We would need to account for the fact that if a player were to disconnect during the game I recommend if a user suddenly disconnects from a game the other player is automatically rewarded the win.
There's also an option to allow reconnects but at a timit limit of within 15 seconds which will add more complex logic to the codebase so might just stick with option 1