create player model/unit model giving state through the raw log events. these then should publish state change events, such that a queryable basic api can be put on top of it for devs/raid leads to assist with shot calling etc etc
it can be fully configurable. DEFAULT setup can be for example on state change player.hp, update the hp value in the client, however this can be deleted or expanded upon
create player model/unit model giving state through the raw log events. these then should publish state change events, such that a queryable basic api can be put on top of it for devs/raid leads to assist with shot calling etc etc