Closed ChrisNZL closed 2 years ago
Auto reports, 0.3.3, feedback IDs (all from same player): -20220206-3MPJ8, 20220206-CJ2VV, 20220206-CXF5B
Method failing due to CreatureStruct being null, or HUD render texture being null.
Underlying cause is likely related to ERROR: Game_RenderTextures >> GetHealthbarRenderTextureContainer: returning null, not allowed #938
Related method failing according to stack trace: T2.Debuff_Poisoned._OnUpdate
T2.Debuff_Poisoned._OnUpdate
12:43:48, Frame 108501, LOG » DungeonRoomTransitioner.Update: Revealing room: Room 6: Fire Grotto (Room 6) 12:43:48, Frame 108501, WARNING » WARNING: Game_RenderTextures: InitNewHealthbarRenderTextureContainer: returning null. newHud.IsNull(): False [[[ ^ REPEATING MESSAGE... ]]] 12:44:46, Frame 110727, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.Debuff_Poisoned.ApplyCosmeticEffects () T2.Debuff_Poisoned._OnAppliedToCreatureStruct (T2.CreatureStruct newCreatureStruct) T2.Debuff.OnAppliedToCreatureStruct (T2.CreatureStruct creatureStruct) T2.CreatureStruct.__ApplyDebuff (T2.PendingDebuffData debuffData) T2.CreatureBody.AddPendingDebuffs () T2.CreatureBody.Update () GameStates: RompingThroughDungeon OnlineGameInfo: Device is online. Server: Vultr-Tokyo-01 GameID: XS8VL GameSetupMode: NetworkCoop Players: 4 DungeonRoomTransitioner.state: Null DungeonRoom.state: Ready Room: 6 / 6 RoomModifiers: LargeRoom (Large Room) YouHaveDiedState: Null SystemPlayer InputDevice: XInput Controller HumanPlayer 1 InputDevice: XInput Controller 12:44:46, Frame 110728, WARNING » WARNING: Game_RenderTextures: InitNewHealthbarRenderTextureContainer: returning null. newHud.IsNull(): False
12:44:46, Frame 110747, WARNING » WARNING: Game_RenderTextures: InitNewHealthbarRenderTextureContainer: returning null. newHud.IsNull(): False 12:44:46, Frame 110747, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.Debuff_Poisoned._OnUpdate () T2.Debuff.Debuff_OnUpdate () T2.CreatureBody.Update () GameStates: RompingThroughDungeon OnlineGameInfo: Device is online. Server: Vultr-Tokyo-01 GameID: XS8VL GameSetupMode: NetworkCoop Players: 4 DungeonRoomTransitioner.state: Null DungeonRoom.state: Ready Room: 6 / 6 RoomModifiers: LargeRoom (Large Room) YouHaveDiedState: Null SystemPlayer InputDevice: XInput Controller HumanPlayer 1 InputDevice: XInput Controller 12:44:46, Frame 110748, WARNING » WARNING: Game_RenderTextures: InitNewHealthbarRenderTextureContainer: returning null. newHud.IsNull(): False 12:44:46, Frame 110748, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.Debuff_Poisoned._OnUpdate () T2.Debuff.Debuff_OnUpdate () T2.CreatureBody.Update () GameStates: RompingThroughDungeon OnlineGameInfo: Device is online. Server: Vultr-Tokyo-01 GameID: XS8VL GameSetupMode: NetworkCoop Players: 4 DungeonRoomTransitioner.state: Null DungeonRoom.state: Ready Room: 6 / 6 RoomModifiers: LargeRoom (Large Room) YouHaveDiedState: Null SystemPlayer InputDevice: XInput Controller HumanPlayer 1 InputDevice: XInput Controller 12:44:46, Frame 110749, WARNING » WARNING: Game_RenderTextures: InitNewHealthbarRenderTextureContainer: returning null. newHud.IsNull(): False
Should be fixed in 0.3.4.
With a fix from issue #938, and further null checks added within Debuff_Poisoned, issue should be resolved.
Debuff_Poisoned
Auto reports, 0.3.3, feedback IDs (all from same player): -20220206-3MPJ8, 20220206-CJ2VV, 20220206-CXF5B
Method failing due to CreatureStruct being null, or HUD render texture being null.
Underlying cause is likely related to ERROR: Game_RenderTextures >> GetHealthbarRenderTextureContainer: returning null, not allowed #938
Related method failing according to stack trace:
T2.Debuff_Poisoned._OnUpdate
TASKS TODO:
Log part 1:
Log part 2: