Manual report, version 0.3.3, feedback ID 20220311-5DXC9
been playing some online coop the past few days and found the key duplication bug mentioned in the forums: if we picked up the key at the same time both of us have one, sometimes i was unable to drop mine and couldn't attack.
picking up a new key fixes this although the key graphic remains.
reconnecting also fixes it completely
Related class: NetworkMessage_PickUpTemporaryItem
To check:
[x] Ensure server is checks all appropriate "can player pick up the key?" methods.
[x] Check if key is already being held by any player.
Looking at my code, looks like server does not check if key is already being held by other players; only checks if the asking player is already holding something or not.
Manual report, version 0.3.3, feedback ID 20220311-5DXC9
Related class:
NetworkMessage_PickUpTemporaryItem
To check:
[x] Check if key is already being held by any player.