Closed ChrisNZL closed 10 months ago
Currently in 0.3.4, button configurations are as follows:
Movement Buttons can be repositioned, size changed, opacity changed, symbol type changed.
Bottom Buttons (Chat, Pause, Inventory, Weapon Selector, Quick Swap) have no options.
Combat Buttons (Jump, Shield, Attack) can have their order changed, opacity changed, icon size changed, and pivot position changed.
Interact and Quick Heal Buttons are fixed above the Combat Buttons without much customisation.
I envision allowing the player to choose a clean slate, then adding all buttons as they see fit: circle sizes, box sizes, tap-and-drag into position.
Will require a large refactor, but keen to make it happen.
The above options will likely be turned into a Touchscreen Button Configurator (Advanced) mode.
The existing button scheme will likely be retained as Touchscreen Button Configurator (Basic).
I really can't be bothered doing this.
Will probably try this out from the get-go in the next game.
Not keen to refactor T2's mobile touchscreen button system at this point. I need to move on.
Currently in 0.3.4, button configurations are as follows:
Movement Buttons can be repositioned, size changed, opacity changed, symbol type changed.
Bottom Buttons (Chat, Pause, Inventory, Weapon Selector, Quick Swap) have no options.
Combat Buttons (Jump, Shield, Attack) can have their order changed, opacity changed, icon size changed, and pivot position changed.
Interact and Quick Heal Buttons are fixed above the Combat Buttons without much customisation.
TODO:
I envision allowing the player to choose a clean slate, then adding all buttons as they see fit: circle sizes, box sizes, tap-and-drag into position.
Will require a large refactor, but keen to make it happen.
The above options will likely be turned into a Touchscreen Button Configurator (Advanced) mode.
The existing button scheme will likely be retained as Touchscreen Button Configurator (Basic).