Closed ChrisNZL closed 2 years ago
Auto report, 0.3.5, feedback ID 20220427-HGVHY
Null ref with new online aim target sync system.
10:38:56, Frame 774760, LOG » DungeonRoomTransitioner.Update: Revealing room: Tallowmere的城堡 (Room 0) 10:38:57, Frame 774808, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.Creature.GetAimTarget_Creature (System.Int32 index, System.Boolean targetMustBeInFront, System.Boolean requiresLineOfSight) T2.Weapon.DoAutoAimHunterMarkStuff () T2.Weapon.OnUpdate () T2.CreatureBody.Update () GameStates: RompingThroughDungeon OnlineGameInfo: Device is online. Server: Lightning-Beijing-01 GameID: F8SBC GameSetupMode: NetworkCoop Players: 2 DungeonRoomTransitioner.state: RevealingRoom DungeonRoom.state: Ready Room: 0 / 46 RoomModifiers: None YouHaveDiedState: Null SystemPlayer InputDevice: 键盘 HumanPlayer 1 InputDevice: 键盘
Should be fixed in 0.3.5a.
Added a couple more null checks.
Auto report, 0.3.5, feedback ID 20220427-HGVHY
Null ref with new online aim target sync system.