Closed ChrisNZL closed 2 years ago
Fixed in 0.3.5c.
Unity was serializing an array, but with a Length of 2
due to mobile version, and it wasn't getting reset when switching to a desktop version.
#if GAME_CLIENT
public HUD_Singleplayer[] couchCoopHuds = new HUD_Singleplayer[Platform.MaxCouchCoopPlayers];
#endif
Now, proper checks and initialization happen to the array within Game.OnAwake
to ensure the array's Length is always correct for the platform.
Auto reports. 0.3.5b.
Feedback IDs (all from same user):
Error when trying to create or load a 3-player Couch Co-op game.