Closed ChrisNZL closed 1 year ago
Additional Feedback ID from 0.3.5f, but from a legit Steam customer:
Player was playing fine for a while, then had a network timeout, then tried to connect again but errors occurred.
Option_TcpPort.EnableWrapper
12:52:03, Frame 404890, LOG » NetworkMessage_DungeonRoomTransitionHelper: Received message.
Desire: 6 » RevealRoom
12:52:03, Frame 404891, LOG » DungeonRoomTransitioner.Update: Revealing room: Room 161: Fire Grotto (Room 161)
12:52:13, Frame 406054, WARNING » NETWORK CLIENT: RelayClient disconnected: Timeout
12:52:13, Frame 406054, LOG » Device.OnBecameOffline: Device is now offline.
12:52:15, Frame 406304, LOG » Returning to title screen...
12:52:23, Frame 407260, LOG » RELAY CLIENT: Connecting to server.
Intention: ConnectingAsHost
12:52:24, Frame 407350, LOG » NetworkClient.BEGIN_CONNECTING_TO_SERVER: Using UDP. Connecting to 45.32.149.100:5889 ...
12:52:30, Frame 408041, WARNING » NETWORK CLIENT: RelayClient disconnected: ConnectionFailed
12:52:30, Frame 408041, LOG » RelayClient._OnDisconnectedFromServer: Failed to connect via UDP.
12:52:30, Frame 408041, LOG » NetworkClient.OnConnectionFailed: Connection failed while connecting.
12:52:30, Frame 408041, LOG » NetworkClient.OnConnectionFailed: Failed to connect via UDP. Trying via TCP...
12:52:30, Frame 408041, LOG » NetworkClient: device.socketMode is TCP. Binding local UDP port 5889 to server TCP port 5890. Server address: 45.32.149.100 ...
12:52:30, Frame 408041, LOG » NetworkClient.BEGIN_CONNECTING_TO_SERVER: Using TCP via local loopback (localUdpPort: 5889). Connecting to 127.0.0.1:5889 ...
[[[ ^ REPEATING MESSAGE... ]]]
[[[ ^ REPEATING MESSAGE... ]]]
[[[ ^ REPEATING MESSAGE... ]]]
12:52:59, Frame 411610, LOG » RELAY CLIENT: Connecting to server.
Intention: ConnectingAsClient
[[[ ^ REPEATING MESSAGE... ]]]
[[[ ^ REPEATING MESSAGE... ]]]
[[[ ^ REPEATING MESSAGE... ]]]
[[[ ^ REPEATING MESSAGE... ]]]
12:53:06, Frame 412390, EXCEPTION » SocketException: Une seule utilisation de chaque adresse de socket (protocole/adresse réseau/port) est habituellement autorisée.
>>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP)
T2.UdpNetWrapper+ClientData..ctor (System.Net.Sockets.Socket tcpSocket, System.Net.IPEndPoint udpBindPoint, System.Int32 targetPort, System.Net.IPEndPoint serverEndPoint)
T2.UdpNetWrapper..ctor (System.Int32 listenPort, System.Net.IPEndPoint serverEndPoint)
T2.Option_TcpPort.EnableWrapper (System.Int32 localUdpPort, System.String serverIpAddress_string, System.Int32 serverTcpPort)
T2.NetworkClient.BEGIN_CONNECTING_TO_SERVER ()
T2.NetworkClient.OnConnectionFailed ()
T2.NetworkClient.OnDisconnected ()
T2.NetworkClient.OnPeerDisconnected (LiteNetLib.NetPeer peer, LiteNetLib.DisconnectInfo disconnectInfo)
LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt)
LiteNetLib.NetManager.PollEvents ()
T2.NetworkClient.Update ()
GameStates: ShowingTitleScreen, UsingMainMenu, ViewingAlertBox
AlertBox.currentAlert:
- alert.id: ConnectingToServer
- alert.title: Joining Game
- alert.description: Connecting to game My First Dungeon...
OnlineGameInfo: Device is offline.
Previous server: Vultr-Paris-01
Previous GameID: 3TQLJ
CanvasMenu.CurrentCategory: OnlineCoop_Join
SystemPlayer InputDevice: Keyboard
Handled better in 0.3.6a.
Game now shows an alert if the fallback TCP connection fails due to an error.
Auto reports. 0.3.5f. Steam pirate copies.
Issue with connecting to a server with TCP, so game tries the UDP fallback wrapper, but fails, throwing an error.
TODO:
T2.UdpNetWrapper
somewhere.Feedback IDs: