The In-App Purchasing package now requires Unity Gaming Services to have been initialized before it can be used.
For the time being IAP will continue working as usual, but will log a warning if Unity Gaming Services has not been initialized.
In future releases of this package, initializing Unity Gaming Services will be mandatory. Please see the documentation for more details.
Call UnityServices.InitializeAsync() to initialize all Unity Gaming Services at once. It returns a Task that enables you to monitor the initialization's progression.
Possibly can have this be initialized automatically without coding anything:
Tallowmere 2 version 0.3.5f uses Unity In App Purchasing 4.1.4.
Need to update to 4.4.0.
Notable changes:
Initialize Unity Gaming Services
Possibly can have this be initialized automatically without coding anything: