Closed ChrisNZL closed 1 year ago
Fixed in 0.3.6b.
In some recent version, a polling call was added to Categories to ensure things were being executed properly... Said call was continuously forcing the Loadout tab to perform its on-became-activated method, which would sometimes reset its contents' scale to 0
over and over due to a timing issue with how Unity's Canvas visibility and calculations are performed.
Now, better checks are added during such polling calls.
Sometimes with the Radial layout, there's an initial one-frame sizing issue of the slots being too large, but slots resize properly the next frame – good enough for now.
Found in 0.3.6 / 0.3.6a.
The Loadout tab's weapon slots do not appear properly sometimes. Sometimes requires a click, tap, or interaction with the Filters to make the slots appear.
Need to make the slots appear immediately. (used to appear properly – not sure when this became broken!)