Closed ChrisNZL closed 1 year ago
Similar issues reported in 0.3.7a... Feedback ID: 0.3.7A_20221111-K4DMJ
2:45:42, Frame 179725, LOG » NetworkMessage_DungeonRoomTransitionHelper: Received message.
Desire: 6 » RevealRoom
2:45:42, Frame 179726, LOG » DungeonRoomTransitioner.Update: Revealing room: Tallowmere's Keep (Room 0)
Player gold value: 1,693
Timestamp 1668156342
2:45:48, Frame 180071, WARNING » WARNING: WeaponSelectorData.GetSlotData: case Grid: slotIndex < 0. slotIndex: -1
2:45:48, Frame 180071, ERROR » ERROR: slotData is null. layoutID: Grid. currentSlotIndex: -1
>>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
GameStates: RompingThroughDungeon, PlayerViewingCreatureInventory
OnlineGameInfo: Device is online.
Server: Vultr-Toronto-01
GameID: 3BGQX
GameSetupMode: NetworkCoop
Players: 2
DungeonRoomTransitioner.state: Null
DungeonRoom.state: Ready
Room: 0 / 15
RoomModifiers: None
YouHaveDiedState: Null
CanvasMenu.CurrentCategory: Inventory_Loadout_Weapons
SystemPlayer InputDevice: Keyboard
HumanPlayer 1 InputDevice: Keyboard
Unable to reproduce. Going to downgrade as a warning. Other flows within the class just throw warnings, rather than errors...
Likely a mix-up / cache issue of changing the Grid layout size (rows, columns) and the game trying to use a too-large slot index later.
Auto reports, 0.3.6c, Android. Feedback IDs: