Currently 0.3.6c, the game has Unity's SetSustainedPerformanceMode set to true, configured in the Editor's Project Settings > Player > Android Other Settings section.
It seems this option can be toggled @ runtime.
Have had a report where the game gets slower and slower, and eventually freezing... Kind of wonder if it's this option causing issues.
Tasks
[x] Add option to toggle "Sustained Performance Mode"
I suggest NOT to use Sustained Performance Mode when building for VR devices , where even a 10-15 FPS drop can be annoying. In my tests, the average framerate was about 15-20 FPS lower than the maximum supported by the headsets.
Currently 0.3.6c, the game has Unity's SetSustainedPerformanceMode set to
true
, configured in the Editor's Project Settings > Player > Android Other Settings section.It seems this option can be toggled @ runtime.
Have had a report where the game gets slower and slower, and eventually freezing... Kind of wonder if it's this option causing issues.
Tasks
This is an Android-specific option.
Unity forum thread: Anyone released with Sustained Performance Mode enabled?