Closed ChrisNZL closed 1 year ago
iOS, auto report, feedback IDs 0.3.7_20221028-GPZYT, 0.3.7_20221030-987JN
0.3.7_20221028-GPZYT
0.3.7_20221030-987JN
Looks like a null error when CanvasMenu is open and player receives fatal damage.
9:08:32, Frame 100880, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object. >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.Action_Inventory_ViewWeaponStruct.ShowComparison () T2.CanvasMenu.UpdateAppearanceParts (T2.CanvasMenuParts parts, System.Boolean updateTextOnly) T2.CanvasMenu.LateUpdate () GameStates: RompingThroughDungeon, GameOverScreen OnlineGameInfo: Device is offline. No previous server nor online game info. GameSetupMode: Singleplayer Players: 1 DungeonRoomTransitioner.state: Null DungeonRoom.state: Ready Room: 12 / 12 RoomModifiers: KatanasOnly (武士刀派对), TankyMonsters (重装怪物) YouHaveDiedState: InitialDelay SystemPlayer InputDevice: 触屏 HumanPlayer 1 InputDevice: 触屏 AccountDisplayName: XXXXX UserIsCoreSupporter: True
Fixed in 0.3.7c. Added many null checks within Action_Inventory_ViewWeaponStruct.ShowComparison.
Action_Inventory_ViewWeaponStruct.ShowComparison
iOS, auto report, feedback IDs
0.3.7_20221028-GPZYT
,0.3.7_20221030-987JN
Looks like a null error when CanvasMenu is open and player receives fatal damage.