Closed ChrisNZL closed 1 year ago
Auto report, 0.3.7, feedback IDs 0.3.7_20221031-86462, 0.3.7a_20221105-VSKJ2
0.3.7_20221031-86462
0.3.7a_20221105-VSKJ2
Googling around, seems like this is some Android / Unity issue. Uncommon. Some old issue about it back in 2015.
Have only had one report of this happen thus far for the game.
Given the user has the pause menu displayed, suggests they were returning to the game, and the error occurred.
6:35:51, Frame 80698, ERROR » [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window. >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> GameStates: RompingThroughDungeon, UsingMiniPauseMenu OnlineGameInfo: Device is offline. No previous server nor online game info. GameSetupMode: Singleplayer Players: 1 DungeonRoomTransitioner.state: Null DungeonRoom.state: Ready Room: 5 / 5 RoomModifiers: None YouHaveDiedState: Null SystemPlayer InputDevice: Touchscreen HumanPlayer 1 InputDevice: Touchscreen
Created a Unity forum thread about this, as this has been happening to seven different customers now:
Downgrading this as a Warning for version 0.3.7h.
Filed what I can as a bug to Unity; Incident # IN-25832
Auto report, 0.3.7, feedback IDs
0.3.7_20221031-86462
,0.3.7a_20221105-VSKJ2
Googling around, seems like this is some Android / Unity issue. Uncommon. Some old issue about it back in 2015.
Have only had one report of this happen thus far for the game.
Given the user has the pause menu displayed, suggests they were returning to the game, and the error occurred.