Closed ChrisNZL closed 1 year ago
Investigating this – Not really related to Elites; but able to see it more clearly since the healthbar goes out of whack.
With various testing of receiving damage and dying, there are some weird number-jumping / out-of-sync health transactions happening at times. Likely a regression started from 0.3.7 with the new integer-checking systems.
Likely an issue with the OnlineHealthSyncer
class, and calling CreatureStruct.SyncHealth
.
Issue identified in 0.3.7a:
Fixed in 0.3.8:
Additionally:
Steam thread: https://steamcommunity.com/app/655740/discussions/0/3493131640459500668/
0.3.7a
To investigate:
Probably a client-side issue with how enemy's current health is calculated (while waiting for response from server) regarding recent number refactor from 0.3.7.