Closed ChrisNZL closed 1 year ago
Fixed in 0.3.7b.
Issue was a small timing case – was checking a value in the global GameStruct (which was stale) rather than checking the newly-created creature's parent GameStruct during construction upon receiving new info from the server when creating a new game.
Found in 0.3.7a. Verified.
Issue with memory checker not clearing enough stuff after restarting an online game.
Affects all clients. Does not affect server.