Closed ChrisNZL closed 1 year ago
Fixed in 0.3.7d (both servers and clients).
Server's game info JSON now includes truncated hash of the player's IAP transaction ID, and local client matches the hash where possible to ensure eligibility to resume a game.
Noticed in 0.3.7a, iOS.
A saved game has been resumed/loaded by
Player A
, butPlayer B
can't select to join it from the "Join" category.Player B
is able to join the game by using the Load category.(this is just a client-side issue I believe? perhaps not enough information being served by the server, and/or client is not checking enough info with game's Game ID or session ID or something – or an iOS Family Sharing issue)