Closed ChrisNZL closed 1 year ago
Saving gameStruct to disk: being logged too many times in a row due to long play sessions, resulting in same repeated log messages.
Saving gameStruct to disk:
Need to add a timestamp / frame count to log message to prevent log overflows.
From Vultr-Paris-01:
12:54:34, Frame 163815852, LOG » Player HelloMyWingman wants to join game... Timestamp 1671627274 12:54:34, Frame 163815852, LOG » Player HelloMyWingman: sessionIsValid: True 12:54:34, Frame 163815852, LOG » HandshakeHandler.Update: Total peers removed this frame: 1. Timestamp 1671627274 12:55:29, Frame 163819171, LOG » Saving gameStruct to disk: /root/GameServer/Tallowmere2_GameServer_Data/../../SavedGames/SavedGame.GMGWD.t2 [[[ ^ REPEATING MESSAGE... 12:56:18, Frame 163822082, LOG » Saving gameStruct to disk: /root/GameServer/Tallowmere2_GameServer_Data/../../SavedGames/SavedGame.GMGWD.t2 ]]] 1:23:47, Frame 163920861, WARNING » Deleting gameStruct from disk: /root/GameServer/Tallowmere2_GameServer_Data/../../SavedGames/SavedGame.GMGWD.t2 [[[ ^ REPEATING MESSAGE... 2:05:23, Frame 164070440, WARNING » Deleting gameStruct from disk: /root/GameServer/Tallowmere2_GameServer_Data/../../SavedGames/SavedGame.GMGWD.t2 ]]] 5:00:49, Frame 164701019, LOG » Saving gameStruct to disk: /root/GameServer/Tallowmere2_GameServer_Data/../../SavedGames/SavedGame.GMGWD.t2 >>>>> OVERFLOW PREVENTION: REPEATED MESSAGE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> OUTPUT LOGGER: Previous log event has happened 150 times in a row. Forcing hard quit...5:00:55, Frame 164701303, LOG » Device.OnBecameOffline: Device is now offline. Time.timeScale: 0
Fixed in 0.3.7h. Server now adds timestamp to message to ensure it doesn't get logged too many times in a row.
Saving gameStruct to disk:
being logged too many times in a row due to long play sessions, resulting in same repeated log messages.Need to add a timestamp / frame count to log message to prevent log overflows.
From Vultr-Paris-01: