If a controller is plugged in during startup, everything works fine.
But if no controller is plugged in at startup, then plugged in mid-game, actions do not work. Steam Input detects the controller okay, and everything else is working on the backend as far as I can tell... but seeing if a button is held just doesn't work; its held state is always false.
For 0.3.7i, I am adding a warning alert if a controller is plugged in mid-game, advising the player to restart the game if controller input is not working.
Tasks:
[ ] Create a small repo and contact Valve with a bug report regarding Steam Input and connecting a controller mid-game.
Noticed in 0.3.7h.
If a controller is plugged in during startup, everything works fine.
But if no controller is plugged in at startup, then plugged in mid-game, actions do not work. Steam Input detects the controller okay, and everything else is working on the backend as far as I can tell... but seeing if a button is held just doesn't work; its held state is always
false
.Steamworks-dev-only forum thread:
For 0.3.7i, I am adding a warning alert if a controller is plugged in mid-game, advising the player to restart the game if controller input is not working.
Tasks: