One report on iOS, 0.3.7j, feedback ID 0.3.7j_20230108-6DDMJ, saying saved game not showing after launching the game. Their previous session showed the game was being played, and the player did not die.
I assume CloudOnce has messed something up.
May be worth adding a unique ID to each cloud-based saved game file and account file, for the purposes of:
Save local copy of saved games and account file
If file does not exist when CloudOnce receives data, check local copies
Use local copy in the game's internal FileSystem if the file does not exist in CloudOnce's area
Delete local saved game file copy if the player dies
If there are clashing files, use file that has longer playtime, and/or timestamp as last resort (like for Account file... maybe have Account file use an incrementing revision number each time its data changes)
One report on iOS, 0.3.7j, feedback ID
0.3.7j_20230108-6DDMJ
, saying saved game not showing after launching the game. Their previous session showed the game was being played, and the player did not die.I assume CloudOnce has messed something up.
May be worth adding a unique ID to each cloud-based saved game file and account file, for the purposes of: