Initiating an action with one finger, then holding another action with another finger, results in the second action not working consistently.
Noticeable with:
Movement + combat buttons
Hold a movement arrow to move, then
Hold attack button (with "Hold to Attack" enabled); attacks do not happen automatically.
Combat buttons + movement
Hold the attack button, shield button, or jump button, then
Hold a movement arrow to move; movement only happens every-other frame, and generally only if the second finger moves its position while moving.
Seems to be a regression; have tried to implement Touch.fingerId to help handle the new "hold to activate" options, but it seems something is amiss with multiple touches.
Reported and verified in 0.3.7k.
Initiating an action with one finger, then holding another action with another finger, results in the second action not working consistently.
Noticeable with:
Movement + combat buttons
Combat buttons + movement
Seems to be a regression; have tried to implement Touch.fingerId to help handle the new "hold to activate" options, but it seems something is amiss with multiple touches.