ChrisNZL / Tallowmere2

Changelog, issue tracker, and development knowledge for Tallowmere 2.
https://tallowmere2.com
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Mesh error: Game Mode portal + Spanish #1207

Closed ChrisNZL closed 10 months ago

ChrisNZL commented 10 months ago

0.4 error:

If game language is Spanish, when using the Game Mode portal, mesh vertices error is thrown. Many UI graphical glitches occur.

Confirmed.

Need to tone down the text shadow/border effects I think.

Feedback ID: 20230815-GHNQC

8:36:03, Frame 14266, EXCEPTION »  ArgumentException: Mesh can not have more than 65000 vertices
>>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh)
UnityEngine.UI.Graphic.DoMeshGeneration ()
UnityEngine.UI.FontUpdateTracker.RebuildForFont (UnityEngine.Font f)
UnityEngine.Font.InvokeTextureRebuilt_Internal (UnityEngine.Font font)
UnityEngine.TextGenerator.Populate_Internal (System.String str, UnityEngine.Font font, UnityEngine.Color color, System.Int32 fontSize, System.Single scaleFactor, System.Single lineSpacing, UnityEngine.FontStyle style, System.Boolean richText, System.Boolean resizeTextForBestFit, System.Int32 resizeTextMinSize, System.Int32 resizeTextMaxSize, System.Int32 verticalOverFlow, System.Int32 horizontalOverflow, System.Boolean updateBounds, UnityEngine.TextAnchor anchor, System.Single extentsX, System.Single extentsY, System.Single pivotX, System.Single pivotY, System.Boolean generateOutOfBounds, System.Boolean alignByGeometry, System.UInt32& error)
UnityEngine.TextGenerator.Populate_Internal (System.String str, UnityEngine.Font font, UnityEngine.Color color, System.Int32 fontSize, System.Single scaleFactor, System.Single lineSpacing, UnityEngine.FontStyle style, System.Boolean richText, System.Boolean resizeTextForBestFit, System.Int32 resizeTextMinSize, System.Int32 resizeTextMaxSize, UnityEngine.VerticalWrapMode verticalOverFlow, UnityEngine.HorizontalWrapMode horizontalOverflow, System.Boolean updateBounds, UnityEngine.TextAnchor anchor, UnityEngine.Vector2 extents, UnityEngine.Vector2 pivot, System.Boolean generateOutOfBounds, System.Boolean alignByGeometry, UnityEngine.TextGenerationError& error)
UnityEngine.TextGenerator.PopulateAlways (System.String str, UnityEngine.TextGenerationSettings settings)
UnityEngine.TextGenerator.PopulateWithError (System.String str, UnityEngine.TextGenerationSettings settings)
UnityEngine.TextGenerator.GetPreferredWidth (System.String str, UnityEngine.TextGenerationSettings settings)
UnityEngine.UI.Text.get_preferredWidth ()
UnityEngine.UI.LayoutUtility.GetLayoutProperty (UnityEngine.RectTransform rect, System.Func`2[T,TResult] property, System.Single defaultValue, UnityEngine.UI.ILayoutElement& source)
UnityEngine.UI.LayoutUtility.GetPreferredWidth (UnityEngine.RectTransform rect)
UnityEngine.UI.ContentSizeFitter.HandleSelfFittingAlongAxis (System.Int32 axis)
UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action)
UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate ()
T2.CanvasMenuItemPanel.UpdateMenuItemAppearances (System.Boolean updateTextOnly)
T2.CanvasMenu.UpdateAppearanceParts (T2.CanvasMenuParts parts, System.Boolean updateTextOnly)
T2.CanvasMenu.LateUpdate ()
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
T2.CanvasMenuItemPanel:UpdateMenuItemAppearances(Boolean)
T2.CanvasMenu:UpdateAppearanceParts(CanvasMenuParts, Boolean)
T2.CanvasMenu:LateUpdate()

GameStates: RompingThroughDungeon, UsingGameModePortalMenu
OnlineGameInfo: Device is offline.
No previous server nor online game info.
GameSetupMode: Singleplayer
Players: 1
Difficulty: Salvaje
GameMode: Mazmorra estándar
DungeonRoomTransitioner.state: Null
DungeonRoom.state: Ready
Room: 0 / 0
RoomModifiers: None
YouHaveDiedState: Null
CanvasMenu.CurrentCategory: GameModeSetup_GameMode
SystemPlayer InputDevice: Pantalla Táctil
HumanPlayer 1 InputDevice: Pantalla Táctil
ChrisNZL commented 10 months ago

0.4.0a: