Reported in 0.4.0d a lot. Mobile, with new players that are not yet Core Supporters.
Two stack traces that seem to be the culprit.
Believe this is a regression from a recent Canvas refactor, where CanvasMenu panels have their Canvas elements disabled, but not their related MonoBehaviours, resulting in Update methods calling too often.
todo:
[x] Ensure null refs no longer happen
[x] Ensure code within Player.Update is not called when not needed
Reported in 0.4.0d a lot. Mobile, with new players that are not yet Core Supporters.
Two stack traces that seem to be the culprit.
Believe this is a regression from a recent Canvas refactor, where CanvasMenu panels have their
Canvas
elements disabled, but not their related MonoBehaviours, resulting in Update methods calling too often.todo:
Player.Update
is not called when not needed1:
2: