ChrisNZL / Tallowmere2

Changelog, issue tracker, and development knowledge for Tallowmere 2.
https://tallowmere2.com
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Rulesets: Allow home room NPCs to change the dungeon's rules #137

Open ChrisNZL opened 5 years ago

ChrisNZL commented 5 years ago

NPCs should allow the player to set the dungeon how they like before they leave the home room.

These essentially replace the old pre-game setup screen. It should be more fun to just jump into the home room upon creating a new game and sorting out what type of dungeon you want to play while in the dungeon, rather than navigating some boring menu beforehand.

Either a lot of options can be shoved onto an NPC with the existing CanvasMenu system, or certain NPCs could manage just one option type each with the multi-icon UI (like how the Level Up UI works).

Ideas:

ChrisNZL commented 3 years ago

Bumping this. Want to have The Punisher add some options to the game, and bring back Esmerelda from T1 for ease-of-play options.

Many requests for player respawning, and difficulty options in general.

However, need to assess how things fit in with achievements and leaderboards.

ChrisNZL commented 3 years ago

Further integration thoughts:

Also to consider:

... having Friendly Fire in this game is like having friendly fire in Terraria

Imagine if every shot from the minishark with chlorophite bullets could hurt your teammates and yourself. Thats how it feels when we try to use Grenades. All this means is that any smart players will just not use them at all. Thats not balance, that just severely reduces the choice of weapons. Bows are so good that there already arent that many reasons to use anything else.


I'd say at the moment, the game treats explosions/AoE as damage from any source (friendly or not) because it's generally from sources that are not instant.

... which at the moment are just from Grenades and Lightning Orbs (upon shield collision). ... which could also change if explosive AoE modifiers are added to other projectiles at some point.

If full friendly-fire is to be enabled, you'd get melee weapons and small projectiles damaging everyone – teammates able to slash and shoot you in the back. Which is not fun when 4x melee-players are trying take down an Elite or something, all standing in the same place overlapping each other, or slashing at each other with Katanas and teleporting around.

... explosions being this weird extra mechanic the whole party has to watch out for.

Not all weapons are good for all situations as well. Even for self-damaging weapons – also to be looked at for v0.3 with damage multipliers – play-it-safe weapons versus deadly-but-powerful... different playstyles, turtling vs going rambo


For an Easy difficulty option:

ChrisNZL commented 3 years ago

Difficulty options will likely be part of the upcoming feature: Rulesets.

ChrisNZL commented 2 years ago

Further bumping with plans:

ChrisNZL commented 1 year ago

0.4:

To do in some other patch: