Closed ChrisNZL closed 3 years ago
Further report – Red Mage – able to get stuck or clip more easily than other characters?
Feedback ID with bug report to investigate:
with the red hair mage, it is possible to stay on the edge of a wall while walking to its direction and releasing the control. i kinda get stuck over the wall without being really over it. It happens always but only with this character.
Further clinging issues:
edit: believe this is also reproducible without jumping, just have to be facing away from a wall with shield raised – unable to walk until shield is lowered – need to investigate.
Very noticeable with the Outlander.
Not noticeable with Catbeast.
Need to check each character.
Fixed in 0.2.9.
Each CreatureBody has a Transform centerPoint
... which is sometimes offset slightly compared to what the creature's Collider2D position actually is.
In 0.2.9, calculations now use the Bounds of the creature's Collider2D.
Additionally, prevented WorldObjectPositionFixer
from performing a couple unnecessary feet-position checks.
Movement, spinning, and jumping against walls should now feel buttery smooth.
There may be some minor aiming adjustments with weapons and other systems that used to rely on targeting a CreatureBody.centerPoint
, but the true center is used now.
When running into a wall, then jumping, the height of the jump is cut short when the player spins.
Doesn't feel smooth.
Jump should reach regular height rather than stop abruptly.