Closed ChrisNZL closed 2 years ago
Auto report, 0.2.10a, feedback ID 20211118-K4RPK
1:58:03, Frame 128873, LOG » NetworkMessage_DungeonRoomTransitionHelper: Received message. Desire: 4 » BeginLoadingRoom 1:58:04, Frame 128886, EXCEPTION » NullReferenceException: Object reference not set to an instance of an object >>>>> CRITICAL ERROR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> T2.MeleeWeapon.___OnBecameEquipped () T2.Weapon._OnBecameEquipped () T2.InventoryItem.OnBecameEquipped () T2.Creature.HoldInstantiatedWeapon (T2.Weapon weapon) T2.Creature.InstantiateAndHoldInventoryItemFromItemStruct (T2.InventoryItemStruct itemStruct) T2.Creature._EquipWeaponsAndItems (T2.CreatureStruct creatureStruct, T2.MethodCaller methodCaller) T2.Creature.InstantiateCreature (T2.CreatureStruct creatureStruct, T2.SeedFactory seedFactory, System.Boolean allowAI) T2.DungeonRoom.Update () GameStates: RompingThroughDungeon, TransitioningToDungeonRoom OnlineGameInfo: Device is online. Server: Lightning-Beijing-01 GameID: NSJHX GameSetupMode: NetworkCoop Players: 2 DungeonRoomTransitionerState: WaitingForRoomToLoad Room: 159 / 158 RoomModifiers: RandomBodies (大乱斗), BulletHell (子弹炼狱), ElementalStaffsOnly (咒术派对), DoubleTrouble (双倍麻烦), MoreGoldOnDeath (财富) YouHaveDiedState: Null SystemPlayer InputDevice: 键盘 HumanPlayer 1 InputDevice: 键盘
Should be fixed in 0.3.1a. Added null checks within MeleeWeapon.___OnBecameEquipped.
MeleeWeapon.___OnBecameEquipped
Auto report, 0.2.10a, feedback ID 20211118-K4RPK