ChrisNZL / Tallowmere2

Changelog, issue tracker, and development knowledge for Tallowmere 2.
https://tallowmere2.com
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White Key: Position is reset to safe position when holding key against wall and shield is raised #997

Closed ChrisNZL closed 2 years ago

ChrisNZL commented 2 years ago

Reported in 0.3.1.

Key's throw-position is too far into the wall to start with. Believe WorldObjectPositionFixer thinks this is an invalid position, so resets key's position to a safe point.

Seems to only affect the White Key.

t2_white_key_bug

ChrisNZL commented 2 years ago

Fixed in 0.3.1a.

Yellow Key had proper checkpoints set for WorldObjectPositionFixer... White Key did not.

White Key no longer warps inappropriately after being dropped when player is against a wall.