Closed langstof825 closed 1 year ago
The linter seems to be failing as I am catching the general Exception. Is there a way to disable the lint for that specific try/except?
Well ideally we could have the catch as except (AttributeError, OtherException):
but if you're not 100% on which different exceptions can be thrown, you should be able to chuck # pylint: disable=broad-except
above the except
.
Yeah I wasn't 100% sure apart from AttributeError.
Ready for review. Added new popup for when loading a save file fails. Added exception handling for load_game function. Created MCR-103 for the backwards compatibility stuff.