Open ChrisNeedham24 opened 1 year ago
Could also make it client-server, probably would be easier, and a basic Digital Ocean droplet is only $4 a month.
Probably best to do this once the core game functionality is somewhat settled so that changes don't affect this.
While core functionality is basically done now, I think this is something I'd probably want to do post-#20
The more I think about it, the more I realise that #20 will likely take a very long time to implement - I'll do some investigation on this issue to see if it could be any quicker. If so, this might be the first cab off the rank.
At this point, my investigation borders on actually doing it, so I'll commit.
Will want to add some more statistics and achievements for this too.
When this is done it would be worth making a new issue to update to Python 3.12 - there's a chunking method in itertools
now that could have been useful.
A number of files will probably be over 1000 lines at the end of this - should make new issues to refactor those once this is done.
Will need to update the screenshot when done
Might be worth making an issue once this is done to convert the save file format to use the new minified quads format
Also will need to update the README to mention routers needing UPnP
Once this is done, make an issue to implement turn timers (and potentially other game settings)
Will need to migrate old float yields for quads to be ints - just round
Once this is done, make a new issue to expand save naming - include faction, turn, game name for multiplayer? Basically just make it easier to tell which save is the one you're looking for.
Probably will want to do a sweep over the entire codebase just to make sure everything still makes sense.
Eventually, it would be cool to have multiplayer functionality. Probably will be P2P.