ChrisNeedham24 / microcosm

A little 4X game written using Pyxel.
GNU General Public License v3.0
9 stars 8 forks source link

Add terrain-based attacks #72

Closed ChrisNeedham24 closed 11 months ago

ChrisNeedham24 commented 1 year ago

There should probably be some advantage for units that are attacking from mountains, and a disadvantage for defending from the sea. Open to ideas on how this should work. Credit: @jamesgiu and Andrew

jamesgiu commented 1 year ago

Thoughts on extending this by adding in support mechanics (e.g. additional power if a friendly unit is in an adjacent quad etc)?

ChrisNeedham24 commented 1 year ago

At this stage, I'd probably prefer to keep the combat fairly simple. However, by the time this issue gets done, who knows? Maybe that sort of thing will be on the cards.

ChrisNeedham24 commented 1 year ago

Having certain factions be better on certain terrain types was also discussed for this, would definitely be interesting.

ChrisNeedham24 commented 1 year ago

I think at this point adding this sort of advantage/disadvantage to factions probably creates an imbalance and doing the same with quads creates a difference between biomes in a physical sense where previously it's just the stats that are different. It's not like you actually sail across the sea quads.

ChrisNeedham24 commented 11 months ago

My view on this hasn't changed since the last comment, so I think we can close this for the time being.