ChrisNeedham24 / microcosm

A little 4X game written using Pyxel.
GNU General Public License v3.0
11 stars 8 forks source link

Add some level of randomness to attack results #73

Closed ChrisNeedham24 closed 1 year ago

ChrisNeedham24 commented 1 year ago

This has primarily been raised due to the Warrior vs Warrior cycle against an AI where you attack each other and eventually both units die on the same turn. Would be better if this didn't occur.

ChrisNeedham24 commented 1 year ago

Having thought about this a bit, I think I'd prefer having combat not being subject to randomness.