Open RickyYCheng opened 2 years ago
No I dont think so? What sort of thing, like a point that the engine would offset everything else by? In the games I've made I've just hand rolled my own as needed.
I think shoule use
spriteBatch.Begin(transformMatrix = yourCameraMatrix)
spriteBatch.Draw(xxx)
spriteBatch.End()
Is there already a 2D camera implementation?