Closed blusewill closed 1 year ago
You will need to add a floating rule to the config.h
and recompile.
Example:
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class instance title tags mask isfloating isterminal noswallow monitor */
{ "Gimp", NULL, NULL, 0, 1, 0, 0, -1 },
{ "Firefox", NULL, NULL, 1 << 8, 0, 0, -1, -1 },
{ "steam", NULL, NULL, 1 << 8, 0, 0, 0, -1 },
{ "St", NULL, NULL, 0, 0, 1, 0, -1 },
{ "kitty", NULL, NULL, 0, 0, 1, 0, -1 },
{ "blender", NULL, NULL, 0, 0, 1, 0, -1 }, /* <----BLENDER ADDITION */
{ NULL, NULL, "Event Tester", 0, 0, 0, 1, -1 }, /* xev */
};
@blusewill
I don't know if this is a problem of Patch but Blender seems doesn't happy with dwm which it will be very W I D E that I can't even use it.
Video Reference : https://youtu.be/bw6dxo6TOYo
I don't know if this is a problem of Patch but Blender seems doesn't happy with dwm which it will be very W I D E that I can't even use it.
Video Reference : https://youtu.be/bw6dxo6TOYo