ChrisViral / RealChute

Realistic parachutes for KSP
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Add delay and check for horizontal&vertical speed #92

Closed linuxgurugamer closed 4 years ago

linuxgurugamer commented 4 years ago

I actually think that both of these are needed. If you take my test vessel and just launch straight up, it will come back down and land, and take a second or two before starting to fall over. A delay of 1 or 2 seconds seems to be about right so far

RealChuteTestCraft.zip

ChrisViral commented 4 years ago

I'm gonna keep this open while I investigate, but a delay may have potentially very weird effects. If the speed reaches a hard zero during this period, a bunch of div0 errors are gonna throw and have potentially weird effects. I want to take a look into fixing the root of the problem.

Not throwing the idea out, but I'd prefer a permanent solid fix than a patch.

ChrisViral commented 4 years ago

This is fixed as mentioned in #93, closing now