ChrisViral / RealChute

Realistic parachutes for KSP
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Chutes get cut too quickly, causing vessels to get damaged or destroyed. #93

Closed linuxgurugamer closed 4 years ago

linuxgurugamer commented 4 years ago

Take the attached vessel and just launch straight up, it will come back down and land, and take a second or two before starting to fall over.

RealChuteTestCraft.zip

PR I submitted seems to take care of the problem with a 1 or 2 second delay at most

An alternative might be to look at the CoM movement, but that too will have some issues

ChrisViral commented 4 years ago

Thanks a lot, I'll take a full look at it.

As mentioned in private I also want to see if I can find a way to tackle the weird aero in water cuts. Enough people have reported it that I need to take it seriously, but I still haven't figured out how to reproduce it locally, so I'll mess around with this when I can to figure it out.

linuxgurugamer commented 4 years ago

Sure thing, glad I could help. Just thought of another idea. I don't know how quickly the value changes, but maybe keep track of the last few, and if it changes too radically (ie: from air into water), maybe use the old value?

ChrisViral commented 4 years ago

Could work, but that's also kind of curving around the issue and not fixing it. There's an inherent physics problem behind this and I want to tackle it if I can find the source.

ChrisViral commented 4 years ago

Fixed in newest update by simply checking for surface speed rather than just horiztonal speed, changes in 524bebd

linuxgurugamer commented 4 years ago

Thank you