Closed linuxgurugamer closed 4 years ago
Thanks a lot, I'll take a full look at it.
As mentioned in private I also want to see if I can find a way to tackle the weird aero in water cuts. Enough people have reported it that I need to take it seriously, but I still haven't figured out how to reproduce it locally, so I'll mess around with this when I can to figure it out.
Sure thing, glad I could help. Just thought of another idea. I don't know how quickly the value changes, but maybe keep track of the last few, and if it changes too radically (ie: from air into water), maybe use the old value?
Could work, but that's also kind of curving around the issue and not fixing it. There's an inherent physics problem behind this and I want to tackle it if I can find the source.
Fixed in newest update by simply checking for surface speed rather than just horiztonal speed, changes in 524bebd
Thank you
Take the attached vessel and just launch straight up, it will come back down and land, and take a second or two before starting to fall over.
RealChuteTestCraft.zip
PR I submitted seems to take care of the problem with a 1 or 2 second delay at most
An alternative might be to look at the CoM movement, but that too will have some issues