Christian1984 / vfrmap-for-vr

FSKneeboard (formerly known as "VFR Map For VR") adds a helpful ingame panel to your flight simulator which brings several different maps, waypoints and tracks, a charts viewer, and a notepad right into your Flight Simulator cockpit! This is is especially helpful for those of us who like to fly in VR.
https://fskneeboard.com
MIT License
44 stars 4 forks source link

Using full size PNG images of actual navigation charts #39

Closed andyanfieldroad closed 2 years ago

andyanfieldroad commented 2 years ago

I have exported from PDF the actual AirServicesAustralia navigation charts that I use in real life. I intend to then customise this for actual flights by creating a new image with all the lines and annotation I would put on in real life and then loading it in FSkneeboard.

Is there any limit to the image size for the chart viewer? Or any other limitations I should know about? at 400dpi the image ended up 64MB which isn't too bad I guess.

andyanfieldroad commented 2 years ago

...Or can I in any way use this PNG as a Map in FSkb?

andyanfieldroad commented 2 years ago

I have established there are no issues loading large PNG files of real world AirServicesAustralia charts.

I have exported these from PDF to PNG at 200DPI using GIMP, edited to draw flight plan lines as you would in real life with markers for ToC, groundspeed checks, VOR radials crossings etc and then loaded them successfully into the chart viewer.

What would be nice is if there was drawing tools on the chart viewer so you could scribble all over your chart as you use it. In real life I will write and draw all over my chart in flight with times crossing points, estimated time to the next point and revised estimates based on calculated groundspeed. These usually are done on a navigation log but I actually find it easier in flight to do on the chart and then update my navlog sheet with the same figures when workload is less.

I raised another issue with a feature request to be able to rotate charts in smaller steps than 90 deg as this will allow orienting a real world map chart so that the track is lined up right in front of you.