Sorry for my bad english.
I use SlimDX(June 2010) and DirectX9.
My program calls BaseMesh.Intersects 3000 times per second.
I found used memory increase 100KB per second.
I think "allHits" should be released.
BaseMesh.cpp line:314
else
{
hits = Utilities::ReadRange<IntersectInformation>( allHits, count );
allHits->Release();
}
Original issue reported on code.google.com by kagurasanagi@gmail.com on 17 Aug 2010 at 4:02
Original issue reported on code.google.com by
kagurasanagi@gmail.com
on 17 Aug 2010 at 4:02