Closed GoogleCodeExporter closed 9 years ago
More explication:
When I "Dispatch" a compute shader and I use the UAV texture of this as input
of other compute shader (as SRV), when I concatenate 3 or 4 compute shader, the
texture UAV generate is black. Why? It is for memory? Order of assignations??
Help me please. I need to finish a project that use it.
Thanks.
Original comment by jerez.ra...@gmail.com
on 8 Oct 2010 at 8:36
Do you have any reason to believe that your problems are related to SlimDX?
This is an issue tracker for SlimDX. If you need help with DirectX, you should
try asking here:
http://www.gamedev.net/community/forums/forum.asp?forum_id=10
Original comment by tom.gran...@gmail.com
on 8 Oct 2010 at 2:23
And nothing has experimented this issue? I don´t say that this issue is for
SlimDX but i would to know if you know that exist bugs relatives to it.
There is few documentation over CS5.0 and I don´t know if I'am using well the
Compute Shaders.
There is a basic rules?
Thanks.
Original comment by jerez.ra...@gmail.com
on 8 Oct 2010 at 2:33
All SlimDX does is pass parameters down to the native layer, really. The error
you are getting sounds like a driver problem, but without more information /
code there's nothing we can look at here. You should also try to reproduce the
call stream you're making in native Direct3D and see if you still get the error.
Original comment by josh.petrie
on 10 Oct 2010 at 1:11
Dieter said as much in the corresponding GDNet thread. We can close this as not
a SlimDX issue.
Original comment by Mike.Popoloski
on 10 Oct 2010 at 1:38
Original issue reported on code.google.com by
jerez.ra...@gmail.com
on 7 Oct 2010 at 1:19