Raise the stat requirements for spawners.
Slimes are way to low for example since one large slime = 1 point.
killed it splits to around 3 larger slimes(3 more points) and potentially 12+ baby slimes.
around 16 points/kills for 1 slime. While clearing 11 chunks for my base i had 2 slime chunks and got 2 spawners in no time.
Also after a general mob farm is made getting other spawners could be easy as well.
And for tech players like me, spawners may be a annoyance at some point since i would prefer the farms i make over spawners.
So if after the first spawners at 350.
it would be a fun trophy if the second spawner would need like 1000+
or even 10,000+ for the last spawner( i recommend a limit of spawners, around the max level a single spawner can be upgraded to )
Expand Upon Ideas
It would work in favor for tech players for not having spam levels of spawner drops with farms and make them more of a trophy.
And keep tons and tons of spawners away from the market so they wont be worthless.
Most mob farms make 10k drops per hour, from quite a lot of mobs.
Mine? 20k, so plenty of mobs for tons of spawners with the 350 stat.
Screenshots / Videos
No response
Checklist
[X] I have made my feature reqest clear, and easy to read
[X] my suggestion is not a duplicate/similar to another suggestion.
Server Implementation
Survival Shard 1
Describe your Feature Request
Raise the stat requirements for spawners. Slimes are way to low for example since one large slime = 1 point. killed it splits to around 3 larger slimes(3 more points) and potentially 12+ baby slimes. around 16 points/kills for 1 slime. While clearing 11 chunks for my base i had 2 slime chunks and got 2 spawners in no time.
Also after a general mob farm is made getting other spawners could be easy as well. And for tech players like me, spawners may be a annoyance at some point since i would prefer the farms i make over spawners.
So if after the first spawners at 350. it would be a fun trophy if the second spawner would need like 1000+ or even 10,000+ for the last spawner( i recommend a limit of spawners, around the max level a single spawner can be upgraded to )
Expand Upon Ideas
It would work in favor for tech players for not having spam levels of spawner drops with farms and make them more of a trophy. And keep tons and tons of spawners away from the market so they wont be worthless. Most mob farms make 10k drops per hour, from quite a lot of mobs. Mine? 20k, so plenty of mobs for tons of spawners with the 350 stat.
Screenshots / Videos
No response
Checklist
Anything else?
No response