Chronic-Reflexes / Midnight-Gaming

This is only for Bug reporting, Please create a new issue if you find a bug that needs to be fixed
2 stars 1 forks source link

Spawner Stats #23

Open DemonSlayer112 opened 2 years ago

DemonSlayer112 commented 2 years ago

Server Implementation

Survival Shard 1

Describe your Feature Request

Raise the stat requirements for spawners. Slimes are way to low for example since one large slime = 1 point. killed it splits to around 3 larger slimes(3 more points) and potentially 12+ baby slimes. around 16 points/kills for 1 slime. While clearing 11 chunks for my base i had 2 slime chunks and got 2 spawners in no time.

Also after a general mob farm is made getting other spawners could be easy as well. And for tech players like me, spawners may be a annoyance at some point since i would prefer the farms i make over spawners.

So if after the first spawners at 350. it would be a fun trophy if the second spawner would need like 1000+ or even 10,000+ for the last spawner( i recommend a limit of spawners, around the max level a single spawner can be upgraded to )

Expand Upon Ideas

It would work in favor for tech players for not having spam levels of spawner drops with farms and make them more of a trophy. And keep tons and tons of spawners away from the market so they wont be worthless. Most mob farms make 10k drops per hour, from quite a lot of mobs. Mine? 20k, so plenty of mobs for tons of spawners with the 350 stat.

Screenshots / Videos

No response

Checklist

Anything else?

No response