ChthonVII / d2r_24ptr2_wereform_calculator

Wereform IAS Calculator for Diablo 2 Resurrected 2.4 PTR2
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2.5 PTR v1 Assassin Claw Changes #8

Open Warren1001 opened 2 years ago

Warren1001 commented 2 years ago

Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.

This is definitely talking about how the second basic attack animation for Assassins wielding claws is different from the first basic attack (not by order or hand, but simply there are two attack animations that are randomly chosen when using basic attacks). My research confirms this. Prior to 2.5, AIA1HT1, AIA1HT2 (Assassin's A1 claw-wielded animations) had FramesPerDirection=11 and AnimationSpeed=208 and AIA2HT1, AIA2HT2 (Assassin's A2 claw-wielded animations) had FramesPerDirection=12 and AnimationSpeed=208. This was known. With the proposed change, one would expect the FramesPerDirection for all 4 animations to be set to 11 or 12. This is not the direction Blizzard took. After 2.5, AIA1HT1, AIA1HT2 are still FramesPerDirection=11 and AnimationSpeed=208. However, AIA2HT1, AIA2HT2 are now FramesPerDirection=12 and AnimationSpeed=227.

I used animdata_edit tool from PK on the PTR's version of animdata.d2 to obtain the new values.

Edit: Clarification - I'm using v1 to indicate the PTR patch sub number because there is going to be round 2 of the 2.5 PTR sometime this week. I doubt they will change it further but one can never assume.

Warren1001 commented 2 years ago

While I was at it, I checked to see if they made the same adjustment to Paladin's PAA12HS and PAA22HS. They did not, PAA12HS is still FramesPerDirection=18 and AnimationSpeed=256, PAA22HS is still FramesPerDirection=19 and AnimationSpeed=256.

Also checked Assassin's unarmed attack, similar notion as the Paladin, unchanged.