Problem: If there's an item on a ladder, you will use the item instead of going
up the ladder.
Solution by Ond, change game.cpp:
Item* item = tile->getItemByTopOrder(1);
to
Item* item = tile->getItemByTopOrder(2);
Original issue reported on code.google.com by rudger...@gmail.com on 23 Aug 2012 at 2:14
Original issue reported on code.google.com by
rudger...@gmail.com
on 23 Aug 2012 at 2:14