Open GoogleCodeExporter opened 8 years ago
I may have corrected in in Lighting.cuh::Light::Intersect
T = (-m_Distance - Dot(R.m_O - m_Target, m_N)) / DotN;
when using Target to set m_P it must be added upon r.o to be in the same space
Original comment by c.web...@yahoo.de
on 6 Jun 2012 at 1:18
Please verify if possible
Original comment by c.web...@yahoo.de
on 6 Jun 2012 at 1:18
Original issue reported on code.google.com by
c.web...@yahoo.de
on 6 Jun 2012 at 11:53