Closed CarlosEZS closed 1 year ago
Wallet Issues:
No-Wallet Issues:
Shop-Managing:
Players-Shop:
Cleaning up the thread for sharing purposes, almost done with the tasks currently set.
Just want to add an issue with authentic Z. If you make the craft with the money (don't remember the name) you can make infinite money when you craft it back into vanillia money. Don't know if it's a Authentic Z error or Shop and Trader.
getting this error code whenever trying to make a new shop. My existing shops still work, but nothing can be added.
attempted index: ownerID of non-table: false function: initialise -- file: shop-window.lua line # 490 | MOD: Shops and Traders function: onBrowse -- file: shop-window.lua line # 1651 | MOD: Shops and Traders function: browseStore -- file: shop-contextMenu.lua line # 11 | MOD: Shops and Traders function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla java.lang.RuntimeException: attempted index: ownerID of non-table: false at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:667) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
Juggy
Thank you, this will be fixed now.
function: testCanScrap -- file: shop-disassembleProtection.lua line # 4 | MOD: Shops and Traders
function: getCanScrapInfoPanelDesc -- file: shop-disassembleProtection.lua line # 41 | MOD: Shops and Traders
function: getInfoPanelDescription -- file: shop-disassembleProtection.lua line # 58 | MOD: Shops and Traders
function: setInfoPanel -- file: ISMoveableCursor.lua line # 213 | Vanilla
function: isValid -- file: ISMoveableCursor.lua line # 379 | Vanilla
function: DoTileBuilding -- file: ISBuildingObject.lua line # 169 | Vanilla
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java.lang.RuntimeException: attempted index: getModData of non-table: null
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Getting this error when trying to pick up certain paintings in the world, but not all of them.
Also when you get a minute (i know youre super busy with the player shop stuff) Would love for you to have a look at the inventory forcibly swapping whenever an item is dragged into it. Not a priority at all tho.
Thanks again chuck
Fixed here: 2ba24117ed6acb6e74ae8b53ee33088f6e39a7cf
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