Closed thicc-penguin closed 12 months ago
I created a mod that disables the recipe as a temporary workaround for anyone searching up this same problem: https://steamcommunity.com/sharedfiles/filedetails/?id=3075196219
Sorry I missed this. As far as I know, I hinder the recipe for authenticZ. May I ask if you're loading authenticZ before or after this mod?
Seems as though Authentic Z has tow modules for money stacks. Will be fixing this.
Currently, AuthenticZ allows you to craft a bundle of cash. Using this mod, one can withdraw/split a single cent, bundle it up and unbundle it for a randomized amount of $ depending on the mod's sandbox config.
To mitigate this, we turned off withdrawal and set the money drop range to a flat number. That seems to work, for the most part. The only thing preventing it from being completely foolproof is being able to right click and split inventory cash.
I don't think keeping up with AuthenticZ's currency craft would be feasible or a good use of time, I suggest allowing us to disable splitting in sandbox settings or allow admins to change the baseline currency to a different item in game (bullets, canned food.)
We could also use a barter system, but I can't seem to figure out if it's possible with this mod.
Unrelated, but would it also be possible to add support for container/bags with items in them? I'd love to be able to sell packaged weapons with attachments and ammo included in a gun case. Definitely not a requirement though!
Thank you for your time!