A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
37
stars
7
forks
source link
Added TIME as global shader param, renamed '_physics_update' to '_fixed_update', and bug fixes. #189
Closed
Chukobyte closed 1 year ago
TIME
as global shader param to screen and sprite shader types._physics_update
to_fixed_update
to more accurately describe fixed time step.set_current_animation_frame
function toAnimatedSprite
nodes.play
onAnimatedSprite
didn't actually play the animation when it was stopped.stop
function onAnimatedSprite
.