Hey, thanks for porting this to 1.16! It's working well, except whenever I add other mod IDs to the biomeWhitelist, it always reverts to biomeWhitelist = ["minecraft"] when I launch the game again. I've tried a few variations, like so:
I thought maybe I got the syntax wrong when I added multiple mod IDs, but it still resets if just replacing "minecraft". The spawn weight settings don't reset, though.
A couple other mods I've used in 1.16 also had this issue, where just the biome configs would reset. They did end up getting it resolved, but I'm not sure how. (Earth2Java was one of them, fwiw.)
Anyway, hopefully I can see these monstrous beasts in modded biomes soon. Thanks!
Hey, thanks for porting this to 1.16! It's working well, except whenever I add other mod IDs to the biomeWhitelist, it always reverts to
biomeWhitelist = ["minecraft"]
when I launch the game again. I've tried a few variations, like so:biomeWhitelist = ["biomesoplenty"]
biomeWhitelist = ["minecraft", "biomesoplenty", "byg"]
I thought maybe I got the syntax wrong when I added multiple mod IDs, but it still resets if just replacing "minecraft". The spawn weight settings don't reset, though.
A couple other mods I've used in 1.16 also had this issue, where just the biome configs would reset. They did end up getting it resolved, but I'm not sure how. (Earth2Java was one of them, fwiw.)
Anyway, hopefully I can see these monstrous beasts in modded biomes soon. Thanks!