To ensure character uniqueness, each character should have distinct stats. These stats can be categorized into two types: Fixed Powers and Scaling Powers.
Types of Stats:
Fixed Powers
These are stats that remain constant throughout the game and do not improve over time. They act as static attributes, with no option for users to modify them during gameplay.
Examples of Fixed Powers include:
Fire Range
Movement Speed
Sight Range
Scaling Powers
These stats grow or improve dynamically as the game progresses, often in response to actions like defeating enemies or leveling up.
Examples of Scaling Powers include:
To ensure character uniqueness, each character should have distinct stats. These stats can be categorized into two types: Fixed Powers and Scaling Powers.
Types of Stats:
Fixed Powers
These are stats that remain constant throughout the game and do not improve over time. They act as static attributes, with no option for users to modify them during gameplay.
Examples of Fixed Powers include:
Scaling Powers
These stats grow or improve dynamically as the game progresses, often in response to actions like defeating enemies or leveling up.
Examples of Scaling Powers include:
Note: Specific details are subject to change.