ChunMook-Kim / Project_IK

UE5 3D Game Project
MIT License
2 stars 0 forks source link

Implement a Character Status System #3

Closed IDokan closed 1 week ago

IDokan commented 1 month ago

To ensure character uniqueness, each character should have distinct stats. These stats can be categorized into two types: Fixed Powers and Scaling Powers.

Types of Stats:

  1. Fixed Powers
    These are stats that remain constant throughout the game and do not improve over time. They act as static attributes, with no option for users to modify them during gameplay.
    Examples of Fixed Powers include:

    • Fire Range
    • Movement Speed
    • Sight Range
  2. Scaling Powers
    These stats grow or improve dynamically as the game progresses, often in response to actions like defeating enemies or leveling up.
    Examples of Scaling Powers include:

    • Attack
    • Attack Speed
    • Ability Power
    • Magazine Capacity
    • Hit Points

Note: Specific details are subject to change.

IDokan commented 1 month ago

Updated the main comment to add description about Sight Range.